![]() The original model did go through several small internal changes through its life cycle and these changes did have a small effect on the machine. If you want to see an example of this there’s an image at RetroRGB here. I’ve read that early Japanese models do not have this issue and later production NA models have it to a lesser degree. In the workshop sections of that game a large portion of the screen is black and you can notice a sort of “band” running down the center of the screen that I found a little distracting. I first noticed it when playing the game Robotrek. This is especially prevalent in dark scenes. Its a little hard to capture and explain but basically its a sort of distortion that sometimes can be seen running down the center of the screen. Japanese Super Famicom taken from Wikipedia Commons under fair useĪnother not very well documented issue with the SNES is the “middle light bar” or “vertical line issue”. ![]() I’m full of nostalgia for the thing so to me the site fills me with fond memories but to be realistic it’s not the sleekest looking machine especially when you compare it with the look of its Japanese and European counterpart. ![]() The one negative thing I can think of off the bat is its kind of ugly. ![]() Its also fairly easy to find someone online to perform a lockout switch disabling mod and a 50/60mhz switch mod to allow one to play European PAL games on a North American SNES. The inner tabs can easily be removed to allow the use of JP game carts as demonstrated here. The original model SNES is also fairly easy to modify. It has a nice little red LED power light and is pretty durable. This model is pretty capable, it supports a wide variety of A/V outputs via the rear multi A/V and RF port from RF to RGB. Many of us may even still have one laying around from the ’90s. It’s fairly easy to find and can be had for about $50 or under depending. This was the model sold in NA from 1991-1997 and the one most retro gamers are familiar with. The most common is the model pictured above. So first we should go over the SNES consoles available before we compare. I’ll be covering the North American systems here since there’s really no significant difference except for form factor and the NA SNES seems to be the best “universal” system. For the first console I’m going to look at in this series I’ve picked one of my all-time favorites, the Super Nintendo. In this series I’m going to pick a console and examine the different versions released and try to decide on the best one overall. Sometimes the early version of a console is most desirable because of extra features or abilities that were later cut to save costs and sometimes later revisions with more refined internals and bug corrections are the models to get. Sometimes these revisions are all internal but many times they are also external. I tried the last version of bsnes/higan with the balanced/performance profiles (v0.98) and of course it doesn't support that feature.Usually when a gaming console comes out it goes through several revisions in its life. I tried the latest version of bsnes/higan and it did support that feature, but my computer just isn't powerful enough to run the accuracy profile (the only profile available in current versions) without obnoxious audio problems. ![]() I tried SNES9x, and it doesn't appear to support mapping multiple buttons to the same input. Here's where things get tricky: I would like to be able to use both the analog stick (which is ideal for running around) and the D-pad (which is perfect for navigating menus) on the controller. Naturally I would prefer to use a controller rather than keyboard/mouse, so I grabbed my trusty 360 controller. I was in the mood to play Chrono Trigger again and rather than put up with the disc loading times on my PS1 Final Fantasy Chronicles version, I figured I would just use an emulator. ![]()
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